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I did a game play run of this game, I love it.
I'm going to try a full run sooner or later and try the endless mode

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๐Ÿ˜Š๐Ÿ‘

Controls feel great, cool artwork and music. Also nice that you added a story and dialogue, really well-polished game.
However the score system is really bad in my opinion. Losing half of your points upon dying makes it nearly pointless to grab points after all (at least for a below-average player like me)
It would be better to introduce a life system (which you seem to have avoided intentionally) or subtract a fixed amount of points upon death (something between 5000 and 10000 seems like a good fit to me). Cutting points in half means that a failure after a long time of not dying is punished harder than frequent deaths.

I have to agree with the other people that the level design is too monotonous for a that long game.
I feel that it would be fine to end story mode after the first boss.
An easy way to add some variety would be
- add a color tint to the environment graphics
- change music (!)
- maybe some new enemies or also re-color old ones
Of course it would be better to introduce an entirely new surrounding with new mechanics and stuff but I know that this means a shitload of work for the entire team xD

Anyway, still a fun game, I liked it a lot.

Btw: "average session: a few seconds" in the more information paragraph? Is there any secret speedrun technique that I have missed out on? xD

Thanks for the comment.
to be honest score means nothing in story mode, so losing half of it doesn't really change anything?
so theirs no real reason to have it cut it in half other then its a leftover from development that never got removed because it has no effect on the game.

the story mode was something added more so for the fun of it. the game was suppose to be a just endless mode, so its a fight till you drop game. I wanted to add a story mode, so I did.

the levels are what the are because I wanted a semi random order, and you can't really have a difficulty curve when any level can be the first one.

I'm sure we could of did something, but by the time we finished the post jam we just wanted to get the project over with due to life stuff kicking off around the end of development.

Anyways thanks again, and glad you liked the game.

cool game

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good
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oh man, its refreshing to play a game this fast paced. i dig the core gameplay of risk vs reward where you gotta keep moving, but the combat can be a little akward with how you move forward with your melee swings

https://www.youtube.com/watch?v=Y594FuND220

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Cool game, good music, gameplay and art. Levels are repetitive and seem to repeat but with different mob layouts. The boss fight is pure suffering.

lmao

Have to agree. I actually do not get how it should be possible to dodge the red beam attack apart from "hiding" in the abysses at the edge of the arena.

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Dashing